#include <PlayerManager.h>
◆ PlayerManager()
| PlayerManager::PlayerManager |
( |
| ) |
|
◆ ~PlayerManager()
| PlayerManager::~PlayerManager |
( |
| ) |
|
|
inline |
◆ Add()
◆ BroadcastPacket()
| void PlayerManager::BroadcastPacket |
( |
PacketBase * |
pPacket, |
|
|
Client * |
pIgnoreClient = NULL |
|
) |
| |
◆ BroadcastPacketWithRange()
| void PlayerManager::BroadcastPacketWithRange |
( |
PacketBase * |
pPacket, |
|
|
const Vector3D & |
Center, |
|
|
float |
Range, |
|
|
Client * |
pIgnoreClient = NULL |
|
) |
| |
◆ Get()
◆ GetAllAsCharacterPtr()
| void PlayerManager::GetAllAsCharacterPtr |
( |
std::vector< CharacterPtr > & |
OutList | ) |
const |
◆ GetCount()
| u32 PlayerManager::GetCount |
( |
| ) |
const |
|
inline |
◆ OnRecvMove()
| void PlayerManager::OnRecvMove |
( |
u32 |
Uuid, |
|
|
float |
X, |
|
|
float |
Y, |
|
|
float |
Z, |
|
|
float |
Rot |
|
) |
| |
◆ Poll()
| void PlayerManager::Poll |
( |
s32 |
DeltaTime | ) |
|
◆ Remove()
| void PlayerManager::Remove |
( |
u32 |
Uuid | ) |
|
このクラス詳解は次のファイルから抽出されました: