#include <PlayerManager.h>
◆ PlayerManager()
PlayerManager::PlayerManager |
( |
| ) |
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◆ ~PlayerManager()
PlayerManager::~PlayerManager |
( |
| ) |
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inline |
◆ Add()
◆ BroadcastPacket()
void PlayerManager::BroadcastPacket |
( |
PacketBase * |
pPacket, |
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Client * |
pIgnoreClient = NULL |
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) |
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◆ BroadcastPacketWithRange()
void PlayerManager::BroadcastPacketWithRange |
( |
PacketBase * |
pPacket, |
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const Vector3D & |
Center, |
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float |
Range, |
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Client * |
pIgnoreClient = NULL |
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) |
| |
◆ Get()
◆ GetAllAsCharacterPtr()
void PlayerManager::GetAllAsCharacterPtr |
( |
std::vector< CharacterPtr > & |
OutList | ) |
const |
◆ GetCount()
u32 PlayerManager::GetCount |
( |
| ) |
const |
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inline |
◆ OnRecvMove()
void PlayerManager::OnRecvMove |
( |
u32 |
Uuid, |
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float |
X, |
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float |
Y, |
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float |
Z, |
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float |
Rot |
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) |
| |
◆ Poll()
void PlayerManager::Poll |
( |
s32 |
DeltaTime | ) |
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◆ Remove()
void PlayerManager::Remove |
( |
u32 |
Uuid | ) |
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このクラス詳解は次のファイルから抽出されました: