GameServer
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継承メンバを含む PlayerManager の全メンバ一覧です。
Add(u32 Uuid, PlayerCharacterPtr pPlayer) | PlayerManager | |
BroadcastPacket(PacketBase *pPacket, Client *pIgnoreClient=NULL) | PlayerManager | |
BroadcastPacketWithRange(PacketBase *pPacket, const Vector3D &Center, float Range, Client *pIgnoreClient=NULL) | PlayerManager | |
Get(u32 Uuid) const | PlayerManager | |
GetAllAsCharacterPtr(std::vector< CharacterPtr > &OutList) const | PlayerManager | |
GetCount() const | PlayerManager | inline |
OnRecvMove(u32 Uuid, float X, float Y, float Z, float Rot) | PlayerManager | |
PlayerManager() | PlayerManager | |
Poll(s32 DeltaTime) | PlayerManager | |
Remove(u32 Uuid) | PlayerManager | |
~PlayerManager() | PlayerManager | inline |