GameServer
PlayerManager メンバ一覧

継承メンバを含む PlayerManager の全メンバ一覧です。

Add(u32 Uuid, PlayerCharacterPtr pPlayer)PlayerManager
BroadcastPacket(PacketBase *pPacket, Client *pIgnoreClient=NULL)PlayerManager
BroadcastPacketWithRange(PacketBase *pPacket, const Vector3D &Center, float Range, Client *pIgnoreClient=NULL)PlayerManager
Get(u32 Uuid) constPlayerManager
GetAllAsCharacterPtr(std::vector< CharacterPtr > &OutList) constPlayerManager
GetCount() constPlayerManagerinline
OnRecvMove(u32 Uuid, float X, float Y, float Z, float Rot)PlayerManager
PlayerManager()PlayerManager
Poll(s32 DeltaTime)PlayerManager
Remove(u32 Uuid)PlayerManager
~PlayerManager()PlayerManagerinline