GameServer
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#include <Vector3D.h>
公開メンバ関数 | |
Vector3D () | |
Vector3D (float InX, float InY, float InZ) | |
Vector3D (const Vector3D &Arg) | |
float | GetSize () const |
float | GetSizeSq () const |
Vector3D | GetNormalized () const |
void | Normalize () |
Vector3D | operator+ (const Vector3D &Arg) const |
Vector3D | operator- (const Vector3D &Arg) const |
void | operator+= (const Vector3D &Arg) |
void | operator-= (const Vector3D &Arg) |
Vector3D | operator* (float Arg) const |
Vector3D | operator/ (float Arg) const |
void | operator*= (float Arg) |
void | operator/= (float Arg) |
bool | operator== (const Vector3D &Arg) const |
bool | operator!= (const Vector3D &Arg) const |
公開変数類 | |
float | X |
float | Y |
float | Z |
静的公開変数類 | |
static const Vector3D | Zero |
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float Vector3D::X |
float Vector3D::Y |
float Vector3D::Z |
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