#include <SkillControl.h>
◆ SkillControl()
◆ ~SkillControl()
SkillControl::~SkillControl |
( |
| ) |
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◆ Activate()
void SkillControl::Activate |
( |
| ) |
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◆ Cancel()
void SkillControl::Cancel |
( |
u8 |
Reason | ) |
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◆ CastFinished()
void SkillControl::CastFinished |
( |
| ) |
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◆ GetOwner()
◆ GetSkillId()
u32 SkillControl::GetSkillId |
( |
| ) |
const |
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inline |
◆ GetTarget()
◆ IsActive()
bool SkillControl::IsActive |
( |
| ) |
const |
◆ IsAutoMoving()
bool SkillControl::IsAutoMoving |
( |
| ) |
const |
◆ IsCasting()
bool SkillControl::IsCasting |
( |
| ) |
const |
◆ Poll()
void SkillControl::Poll |
( |
s32 |
DeltaTime | ) |
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◆ SetOnCancelFunction()
void SkillControl::SetOnCancelFunction |
( |
const OnCancelFunction & |
Func | ) |
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inline |
◆ SetOnKilledFunction()
void SkillControl::SetOnKilledFunction |
( |
const OnKilledFunction & |
Func | ) |
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inline |
◆ SetOnUsedItemFunction()
void SkillControl::SetOnUsedItemFunction |
( |
const OnUsedItemFunction & |
Func | ) |
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inline |
◆ Use()
◆ UseItem()
このクラス詳解は次のファイルから抽出されました: