#include <SkillControl.h>
◆ SkillControl()
◆ ~SkillControl()
| SkillControl::~SkillControl |
( |
| ) |
|
◆ Activate()
| void SkillControl::Activate |
( |
| ) |
|
◆ Cancel()
| void SkillControl::Cancel |
( |
u8 |
Reason | ) |
|
◆ CastFinished()
| void SkillControl::CastFinished |
( |
| ) |
|
◆ GetOwner()
◆ GetSkillId()
| u32 SkillControl::GetSkillId |
( |
| ) |
const |
|
inline |
◆ GetTarget()
◆ IsActive()
| bool SkillControl::IsActive |
( |
| ) |
const |
◆ IsAutoMoving()
| bool SkillControl::IsAutoMoving |
( |
| ) |
const |
◆ IsCasting()
| bool SkillControl::IsCasting |
( |
| ) |
const |
◆ Poll()
| void SkillControl::Poll |
( |
s32 |
DeltaTime | ) |
|
◆ SetOnCancelFunction()
| void SkillControl::SetOnCancelFunction |
( |
const OnCancelFunction & |
Func | ) |
|
|
inline |
◆ SetOnKilledFunction()
| void SkillControl::SetOnKilledFunction |
( |
const OnKilledFunction & |
Func | ) |
|
|
inline |
◆ SetOnUsedItemFunction()
| void SkillControl::SetOnUsedItemFunction |
( |
const OnUsedItemFunction & |
Func | ) |
|
|
inline |
◆ Use()
◆ UseItem()
このクラス詳解は次のファイルから抽出されました: