GameServer
DebuffParalysis.h
[詳解]
1 
6 #ifndef __DEBUFFPARALYSIS_H__
7 #define __DEBUFFPARALYSIS_H__
8 
9 #include "BuffBase.h"
10 #include "Master/BuffMaster.h"
11 
16 class DebuffParalysis : public BuffBase
17 {
18 
19 public:
20 
26  DebuffParalysis(u32 Time, CharacterBase *pInCharacter);
27 
31  virtual ~DebuffParalysis() {}
32 
38  virtual u8 GetType() const { return BuffItem::PARALYSIS; }
39 
40 };
41 
42 #endif // #ifndef __DEBUFFPARALYSIS_H__
unsigned char u8
Definition: TypeDefs.h:6
virtual ~DebuffParalysis()
デストラクタ
Definition: DebuffParalysis.h:31
キャラクタ基底クラス
Definition: CharacterBase.h:24
麻痺デバフ
Definition: DebuffParalysis.h:16
バフ基底クラス
バフ基底クラス
Definition: BuffBase.h:15
unsigned int u32
Definition: TypeDefs.h:10
DebuffParalysis(u32 Time, CharacterBase *pInCharacter)
コンストラクタ
Definition: DebuffParalysis.cpp:10
Definition: BuffMaster.h:19
virtual u8 GetType() const
タイプを取得
Definition: DebuffParalysis.h:38