GameServer
|
#include <BuffMaster.h>
公開型 | |
enum | { SPEEDUP = 0, AUTO_HEAL = 1, POISON = 2, PARALYSIS = 3 } |
公開変数類 | |
u32 | ID |
std::string | Name |
u8 | Type |
u32 | TimeMilliSec |
float | Value |
u32 BuffItem::ID |
std::string BuffItem::Name |
u32 BuffItem::TimeMilliSec |
u8 BuffItem::Type |
float BuffItem::Value |