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GameServer
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#include <SkillTree.h>
公開メンバ関数 | |
| SkillTree (u8 Job) | |
| ~SkillTree () | |
| bool | Open (u32 NodeId) |
| bool | IsOpened (u32 NodeId, bool &bOutOpened) const |
| bool | GetSkillId (u32 NodeId, u32 &OutSkillId) const |
| void | GenerateNodeDataList (FlexArray< SkillTreeNode > &OutDataList) const |
スキルツリークラス
| SkillTree::SkillTree | ( | u8 | Job | ) |

|
inline |
| void SkillTree::GenerateNodeDataList | ( | FlexArray< SkillTreeNode > & | OutDataList | ) | const |

| bool SkillTree::IsOpened | ( | u32 | NodeId, |
| bool & | bOutOpened | ||
| ) | const |

| bool SkillTree::Open | ( | u32 | NodeId | ) |

1.8.14