GameServer
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#include <SkillTree.h>
公開メンバ関数 | |
SkillTree (u8 Job) | |
~SkillTree () | |
bool | Open (u32 NodeId) |
bool | IsOpened (u32 NodeId, bool &bOutOpened) const |
bool | GetSkillId (u32 NodeId, u32 &OutSkillId) const |
void | GenerateNodeDataList (FlexArray< SkillTreeNode > &OutDataList) const |
スキルツリークラス
SkillTree::SkillTree | ( | u8 | Job | ) |
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inline |
void SkillTree::GenerateNodeDataList | ( | FlexArray< SkillTreeNode > & | OutDataList | ) | const |
bool SkillTree::IsOpened | ( | u32 | NodeId, |
bool & | bOutOpened | ||
) | const |
bool SkillTree::Open | ( | u32 | NodeId | ) |