1 #ifndef __SKILLTREE_H__ 2 #define __SKILLTREE_H__ 4 #include <boost/unordered_map.hpp> 33 typedef boost::unordered_map<u32, Node> NodeMap;
62 #endif // #ifndef __SKILLTREE_H__ SkillTree(u8 Job)
Definition: SkillTree.cpp:7
unsigned char u8
Definition: TypeDefs.h:6
void GenerateNodeDataList(FlexArray< SkillTreeNode > &OutDataList) const
Definition: SkillTree.cpp:48
スキルツリーノードパケット
Definition: SkillTreeNode.h:17
bool Open(u32 NodeId)
Definition: SkillTree.cpp:22
bool IsOpened(u32 NodeId, bool &bOutOpened) const
Definition: SkillTree.cpp:30
~SkillTree()
Definition: SkillTree.h:41
Definition: SkillTree.h:13
unsigned int u32
Definition: TypeDefs.h:10
bool GetSkillId(u32 NodeId, u32 &OutSkillId) const
Definition: SkillTree.cpp:39
プレイヤーキャラクタ
Definition: PlayerCharacter.h:23