#include <QuestManager.h>
◆ QuestManager()
QuestManager::QuestManager |
( |
Client * |
pInClient | ) |
|
◆ ~QuestManager()
QuestManager::~QuestManager |
( |
| ) |
|
|
inline |
◆ Accept()
void QuestManager::Accept |
( |
u32 |
QuestId | ) |
|
◆ Add()
void QuestManager::Add |
( |
const QuestData & |
Data | ) |
|
◆ GetStageNo()
u32 QuestManager::GetStageNo |
( |
u32 |
QuestId | ) |
const |
◆ IsActive()
bool QuestManager::IsActive |
( |
u32 |
QuestId | ) |
const |
|
inline |
◆ IsClear()
bool QuestManager::IsClear |
( |
u32 |
QuestId | ) |
const |
◆ OnKilledAnpan()
void QuestManager::OnKilledAnpan |
( |
u32 |
AreaId | ) |
|
◆ ProgressStage()
void QuestManager::ProgressStage |
( |
u32 |
QuestId | ) |
|
◆ Retire()
u8 QuestManager::Retire |
( |
u32 |
QuestId | ) |
|
このクラス詳解は次のファイルから抽出されました: