GameServer
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#include <Party.h>
公開メンバ関数 | |
Party (u32 InUuid) | |
virtual | ~Party () |
void | Poll () |
bool | Join (PlayerCharacterPtr pPlayer) |
void | Exit (u32 CharacterUuid) |
std::vector< PlayerCharacterPtr > | GetMemberList () const |
bool | IsMaximumMember () const |
bool | IsAbleDelete () const |
u32 | GetUuid () const |
void | BroadcastPacket (PacketBase *pPacket, Client *pIgnoreClient=NULL) |
パーティクラス
Party::Party | ( | u32 | InUuid | ) |
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inlinevirtual |
void Party::BroadcastPacket | ( | PacketBase * | pPacket, |
Client * | pIgnoreClient = NULL |
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) |
void Party::Exit | ( | u32 | CharacterUuid | ) |
std::vector< PlayerCharacterPtr > Party::GetMemberList | ( | ) | const |
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inline |
bool Party::IsAbleDelete | ( | ) | const |
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inline |
bool Party::Join | ( | PlayerCharacterPtr | pPlayer | ) |
void Party::Poll | ( | ) |