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GameServer
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#include <Party.h>


公開メンバ関数 | |
| Party (u32 InUuid) | |
| virtual | ~Party () |
| void | Poll () |
| bool | Join (PlayerCharacterPtr pPlayer) |
| void | Exit (u32 CharacterUuid) |
| std::vector< PlayerCharacterPtr > | GetMemberList () const |
| bool | IsMaximumMember () const |
| bool | IsAbleDelete () const |
| u32 | GetUuid () const |
| void | BroadcastPacket (PacketBase *pPacket, Client *pIgnoreClient=NULL) |
パーティクラス
| Party::Party | ( | u32 | InUuid | ) |
|
inlinevirtual |
| void Party::BroadcastPacket | ( | PacketBase * | pPacket, |
| Client * | pIgnoreClient = NULL |
||
| ) |

| void Party::Exit | ( | u32 | CharacterUuid | ) |
| std::vector< PlayerCharacterPtr > Party::GetMemberList | ( | ) | const |
|
inline |
| bool Party::IsAbleDelete | ( | ) | const |
|
inline |

| bool Party::Join | ( | PlayerCharacterPtr | pPlayer | ) |


| void Party::Poll | ( | ) |

1.8.14