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GameServer
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#include <MathUtil.h>
公開メンバ関数 | |
| template<> | |
| int | Lerp (int Start, int End, float Rate) |
| template<> | |
| float | Lerp (float Start, float End, float Rate) |
| template<> | |
| Vector3D | Lerp (Vector3D Start, Vector3D End, float Rate) |
| template<> | |
| Rotation | Lerp (Rotation Start, Rotation End, float Rate) |
静的公開メンバ関数 | |
| template<class T > | |
| static T | Lerp (T Start, T End, float Rate) |
| static float | DegToRad (float Deg) |
| static float | RadToDeg (float Rad) |
| static Vector3D | RotateVector (const Vector3D &Vec, float Deg) |
| static float | Dot (const Vector3D &A, const Vector3D &B) |
| static Vector3D | Cross (const Vector3D &A, const Vector3D &B) |
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inlinestatic |

| int MathUtil::Lerp | ( | int | Start, |
| int | End, | ||
| float | Rate | ||
| ) |
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static |
| float MathUtil::Lerp | ( | float | Start, |
| float | End, | ||
| float | Rate | ||
| ) |
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inlinestatic |


1.8.14