GameServer
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#include <MathUtil.h>
公開メンバ関数 | |
template<> | |
int | Lerp (int Start, int End, float Rate) |
template<> | |
float | Lerp (float Start, float End, float Rate) |
template<> | |
Vector3D | Lerp (Vector3D Start, Vector3D End, float Rate) |
template<> | |
Rotation | Lerp (Rotation Start, Rotation End, float Rate) |
静的公開メンバ関数 | |
template<class T > | |
static T | Lerp (T Start, T End, float Rate) |
static float | DegToRad (float Deg) |
static float | RadToDeg (float Rad) |
static Vector3D | RotateVector (const Vector3D &Vec, float Deg) |
static float | Dot (const Vector3D &A, const Vector3D &B) |
static Vector3D | Cross (const Vector3D &A, const Vector3D &B) |
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inlinestatic |
int MathUtil::Lerp | ( | int | Start, |
int | End, | ||
float | Rate | ||
) |
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static |
float MathUtil::Lerp | ( | float | Start, |
float | End, | ||
float | Rate | ||
) |
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inlinestatic |