GameServer
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#include <Rotation.h>
公開メンバ関数 | |
Rotation () | |
Rotation (float InValue) | |
~Rotation () | |
float | Get () const |
void | Set (float InValue) |
float | operator+ (float InValue) const |
float | operator- (float InValue) const |
void | operator+= (float InValue) |
void | operator-= (float InValue) |
Rotation::Rotation | ( | ) |
Rotation::Rotation | ( | float | InValue | ) |
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inline |
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inline |
float Rotation::operator+ | ( | float | InValue | ) | const |
void Rotation::operator+= | ( | float | InValue | ) |
float Rotation::operator- | ( | float | InValue | ) | const |
void Rotation::operator-= | ( | float | InValue | ) |
void Rotation::Set | ( | float | InValue | ) |