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GameServer
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#include <Rotation.h>
公開メンバ関数 | |
| Rotation () | |
| Rotation (float InValue) | |
| ~Rotation () | |
| float | Get () const |
| void | Set (float InValue) |
| float | operator+ (float InValue) const |
| float | operator- (float InValue) const |
| void | operator+= (float InValue) |
| void | operator-= (float InValue) |
| Rotation::Rotation | ( | ) |
| Rotation::Rotation | ( | float | InValue | ) |

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inline |
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inline |

| float Rotation::operator+ | ( | float | InValue | ) | const |
| void Rotation::operator+= | ( | float | InValue | ) |
| float Rotation::operator- | ( | float | InValue | ) | const |
| void Rotation::operator-= | ( | float | InValue | ) |
| void Rotation::Set | ( | float | InValue | ) |

1.8.14