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GameServer
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ダメージ計算クラス. [詳解]
#include <DamageCalcUnit.h>
公開メンバ関数 | |
| DamageCalcUnit (const CharacterParameter &InAttackerParam, const CharacterParameter &InDefencerParam, const SkillItem *pInSkillParam) | |
| コンストラクタ [詳解] | |
| ~DamageCalcUnit () | |
| デストラクタ [詳解] | |
| int | Calc () const |
| 計算 [詳解] | |
ダメージ計算クラス.
| DamageCalcUnit::DamageCalcUnit | ( | const CharacterParameter & | InAttackerParam, |
| const CharacterParameter & | InDefencerParam, | ||
| const SkillItem * | pInSkillParam | ||
| ) |
コンストラクタ
| [in] | InAttackerParam | 攻撃側パラメータ |
| [in] | InDefencerParam | 防御側パラメータ |
| [in] | pInSkillParam | スキルパラメータ |
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inline |
デストラクタ
| int DamageCalcUnit::Calc | ( | ) | const |
計算


1.8.14