GameServer
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#include <SkillMaster.h>
公開型 | |
enum | { ATTACK = 0, HEAL = 1, BUFF = 2, DEBUFF = 3, ITEM_HEAL = 4 } |
enum | { NORMAL = 0, RANGE_CIRCLE = 1, RANGE_BOX = 2 } |
enum | { PHYSICAL = 0, MAGIC = 1 } |
公開変数類 | |
u32 | ID |
std::string | Name |
u8 | SkillType |
u8 | RangeType |
u8 | CalcType |
s32 | Distance |
s32 | RangeX |
s32 | RangeY |
s32 | CastTime |
s32 | RecastTime |
u32 | BonusStr |
u32 | BonusInt |
u32 | BonusMnd |
u32 | BonusVit |
u32 | VolatileHate |
u32 | AccumulateHate |
u32 | BuffId |
u32 SkillItem::AccumulateHate |
u32 SkillItem::BonusInt |
u32 SkillItem::BonusMnd |
u32 SkillItem::BonusStr |
u32 SkillItem::BonusVit |
u32 SkillItem::BuffId |
u8 SkillItem::CalcType |
s32 SkillItem::CastTime |
s32 SkillItem::Distance |
u32 SkillItem::ID |
std::string SkillItem::Name |
u8 SkillItem::RangeType |
s32 SkillItem::RangeX |
s32 SkillItem::RangeY |
s32 SkillItem::RecastTime |
u8 SkillItem::SkillType |
u32 SkillItem::VolatileHate |