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GameServer
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#include <ClientManager.h>


公開メンバ関数 | |
| ~ClientManager () | |
| void | Poll () |
| void | CreateClient (const shared_ptr< tcp::socket > &pSocket) |
| ClientPtr | Get (u32 Uuid) |
| ClientPtr | GetFromCustomerId (u32 CustomerId) |
| void | BroadcastPacket (PacketBase *pPacket) |
静的公開メンバ関数 | |
| static ClientManager & | GetInstance () |
クライアント管理.
|
inline |
| void ClientManager::BroadcastPacket | ( | PacketBase * | pPacket | ) |
| void ClientManager::CreateClient | ( | const shared_ptr< tcp::socket > & | pSocket | ) |
|
inlinestatic |

| void ClientManager::Poll | ( | ) |

1.8.14