GameServer
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#include <ClientManager.h>
公開メンバ関数 | |
~ClientManager () | |
void | Poll () |
void | CreateClient (const shared_ptr< tcp::socket > &pSocket) |
ClientPtr | Get (u32 Uuid) |
ClientPtr | GetFromCustomerId (u32 CustomerId) |
void | BroadcastPacket (PacketBase *pPacket) |
静的公開メンバ関数 | |
static ClientManager & | GetInstance () |
クライアント管理.
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inline |
void ClientManager::BroadcastPacket | ( | PacketBase * | pPacket | ) |
void ClientManager::CreateClient | ( | const shared_ptr< tcp::socket > & | pSocket | ) |
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inlinestatic |
void ClientManager::Poll | ( | ) |