GameServer
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継承メンバを含む ClientManager の全メンバ一覧です。
BroadcastPacket(PacketBase *pPacket) | ClientManager | |
CreateClient(const shared_ptr< tcp::socket > &pSocket) | ClientManager | |
Get(u32 Uuid) | ClientManager | |
GetFromCustomerId(u32 CustomerId) | ClientManager | |
GetInstance() | ClientManager | inlinestatic |
Poll() | ClientManager | |
~ClientManager() | ClientManager | inline |