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GameServer
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継承メンバを含む ClientManager の全メンバ一覧です。
| BroadcastPacket(PacketBase *pPacket) | ClientManager | |
| CreateClient(const shared_ptr< tcp::socket > &pSocket) | ClientManager | |
| Get(u32 Uuid) | ClientManager | |
| GetFromCustomerId(u32 CustomerId) | ClientManager | |
| GetInstance() | ClientManager | inlinestatic |
| Poll() | ClientManager | |
| ~ClientManager() | ClientManager | inline |
1.8.14