GameServer
|
#include <SkillMaster.h>
公開メンバ関数 | |
bool | Load (const MySqlConnection &Connection) |
const SkillItem * | GetItem (u32 Key, s32 SheetIndex=0) const |
std::vector< SkillItem > | GetAllSheetItem (s32 SheetIndex) const |
std::vector< SkillItem > | GetAll () const |
std::vector< SkillItem > SkillMaster::GetAll | ( | ) | const |
bool SkillMaster::Load | ( | const MySqlConnection & | Connection | ) |