GameServer
PlayerCharacter メンバ一覧

継承メンバを含む PlayerCharacter の全メンバ一覧です。

AddBuff(u32 BuffId)CharacterBase
AddExp(int Value)PlayerCharacterinline
AddGold(u32 Value)PlayerCharacter
AddItem(u32 ItemId, u32 Count)PlayerCharacter
ApplyDamage(u32 Value)CharacterBase
ChangeEquip(u32 RightEqiupId, u32 LeftEquipId)PlayerCharacter
ChangeEquipData(u32 RightEquipId, u32 LeftEquipId)CharacterBaseprotected
CharacterBase()CharacterBase
GetArea() constCharacterBaseinline
GetCenterVec() constCharacterBase
GetCharacterId() constPlayerCharacterinline
GetCharacterType() constPlayerCharacterinlinevirtual
GetClient() constPlayerCharacterinline
GetDropId() constCharacterBaseinlinevirtual
GetExp() constPlayerCharacterinlinevirtual
GetGold() constPlayerCharacterinline
GetItemList() constPlayerCharacterinline
GetJob() constPlayerCharacterinline
GetLevel() constCharacterBaseinline
GetName() constPlayerCharacterinline
GetParameter() constCharacterBaseinline
GetParty() constPlayerCharacterinline
GetPosition() constCharacterBaseinline
GetRotation() constCharacterBaseinline
GetSkillTree() constPlayerCharacterinline
GetUuid() constCharacterBaseinline
Heal(u32 Value)CharacterBase
InitializeSkillTree(const FlexArray< u32 > &OpenedNodes)PlayerCharacter
IsDead() constCharacterBaseinline
IsEquiped(u32 EquipId) constCharacterBase
IsGM() constPlayerCharacterinline
IsParalysis() constCharacterBase
IsRecasting(u32 SkillId) constCharacterBaseinline
IsSkillActive() constCharacterBaseinline
IsSkillAutoMoving() constCharacterBaseinline
IsSkillCasting() constCharacterBaseinline
Move(const Vector3D &MoveValue)CharacterBase
OnAreaChange()PlayerCharacter
OnBuffAdded(u32 BuffId)PlayerCharactervirtual
OnBuffRemoved(u8 BuffType)PlayerCharactervirtual
OnMoved()PlayerCharacter
OnRecvItemList(const FlexArray< ItemData > &List)PlayerCharacter
OnSkillReceived(CharacterPtr pCharacter, const SkillItem *pSkill)CharacterBaseinlinevirtual
OpenSkillTree(u32 NodeId)PlayerCharacter
PlayerCharacter(Client *pInClient, u32 InCharacterId, u8 InJob, u32 Level, u32 InExp, u32 InGold, bool bInIsGM, u32 RightEquipId, u32 LeftEquipId)PlayerCharacter
Poll(s32 DeltaTime)CharacterBase
PositionCharacterBaseprotected
RecastCharacterBaseprotected
Respawn()CharacterBase
RotCharacterBaseprotected
Rotate(float RotateValue)CharacterBase
SetArea(const AreaPtr &pInArea)CharacterBaseinline
SetName(const std::string &InName)PlayerCharacterinline
SetParameter(u32 Level, u32 Hp, u32 MaxHp, u32 Str, u32 Def, u32 Int, u32 Mnd, u32 Vit, bool bIsVitAffectMaxHp)CharacterBaseinlineprotected
SetParty(const PartyPtr &pInParty)PlayerCharacterinline
SetPosition(const Vector3D &MoveTarget)CharacterBase
SetRotate(const Rotation &TargetRotation)CharacterBase
SetUuid(u32 InUuid)CharacterBaseinline
SkillCharacterBaseprotected
StartRecast(u32 SkillId)CharacterBase
SubtractGold(u32 Value)PlayerCharacter
SubtractItem(u32 ItemId, u32 Count)PlayerCharacter
Update(s32 DeltaTime)CharacterBaseinlineprotectedvirtual
UseItem(u32 ItemId, CharacterPtr pTarget)PlayerCharacter
UseSkill(u32 SkillId, CharacterPtr pTarget)CharacterBase
~CharacterBase()CharacterBaseinlinevirtual
~PlayerCharacter()PlayerCharactervirtual