GameServer
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#include <PartyManager.h>
公開メンバ関数 | |
~PartyManager () | |
void | Poll () |
void | Create (PlayerCharacterPtr pCreatePlayer) |
bool | Dissolution (u32 Uuid) |
PartyPtr | Get (u32 Uuid) |
bool | IsAlreadyJoined (u32 Uuid) |
静的公開メンバ関数 | |
static PartyManager & | GetInstance () |
パーティマネージャ
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inline |
void PartyManager::Create | ( | PlayerCharacterPtr | pCreatePlayer | ) |
bool PartyManager::Dissolution | ( | u32 | Uuid | ) |
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inlinestatic |
bool PartyManager::IsAlreadyJoined | ( | u32 | Uuid | ) |
void PartyManager::Poll | ( | ) |