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GameServer
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#include <PartyManager.h>


公開メンバ関数 | |
| ~PartyManager () | |
| void | Poll () |
| void | Create (PlayerCharacterPtr pCreatePlayer) |
| bool | Dissolution (u32 Uuid) |
| PartyPtr | Get (u32 Uuid) |
| bool | IsAlreadyJoined (u32 Uuid) |
静的公開メンバ関数 | |
| static PartyManager & | GetInstance () |
パーティマネージャ
|
inline |
| void PartyManager::Create | ( | PlayerCharacterPtr | pCreatePlayer | ) |

| bool PartyManager::Dissolution | ( | u32 | Uuid | ) |

|
inlinestatic |

| bool PartyManager::IsAlreadyJoined | ( | u32 | Uuid | ) |
| void PartyManager::Poll | ( | ) |

1.8.14