GameServer
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#include <ItemDropMaster.h>
公開メンバ関数 | |
bool | Load (const MySqlConnection &Connection) |
const ItemDropItem * | GetItem (u32 Key, s32 SheetIndex=0) const |
std::vector< ItemDropItem > | GetAllSheetItem (s32 SheetIndex) const |
std::vector< ItemDropItem > | GetAll () const |
std::vector< ItemDropItem > ItemDropMaster::GetAll | ( | ) | const |
std::vector< ItemDropItem > ItemDropMaster::GetAllSheetItem | ( | s32 | SheetIndex | ) | const |
const ItemDropItem * ItemDropMaster::GetItem | ( | u32 | Key, |
s32 | SheetIndex = 0 |
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) | const |
bool ItemDropMaster::Load | ( | const MySqlConnection & | Connection | ) |