GameServer
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継承メンバを含む Client の全メンバ一覧です。
AcceptQuest(u32 QuestId) | Client | |
AddQuestData(const QuestData &Data) | Client | |
AsyncRecv() | TCPConnection | protected |
AsyncSend(const u8 *pBuffer, int Size) | TCPConnection | protected |
bIsConnected | TCPConnection | protected |
BuyItem(u32 ShopId, u32 ItemId, u32 Count) | Client | |
ChangeState(ClientStateBase *pNextState) | Client | |
Client(const shared_ptr< tcp::socket > &pInSocket) | Client | |
ConvertScriptFlagFromBitFields(u32 BitField1, u32 BitField2, u32 BitField3) | Client | |
CreateCharacter(u32 CharacterId, const std::string &Name, u8 Job, u32 Level, u32 Exp, u32 Gold, bool bIsGM, u32 RightEquipId, u32 LeftEquipId) | Client | |
ExitShop() | Client | inline |
GetCharacter() const | Client | inline |
GetCustomerId() const | Client | inline |
GetQuestManager() const | Client | inline |
GetScript() | Client | inline |
GetScriptFlagManager() const | Client | inline |
GetSocket() | TCPConnection | inlineprotected |
GetUuid() const | Client | inline |
IsConnected() const | TCPConnection | inline |
OnDisconnected() | TCPConnection | inlineprotectedvirtual |
OnKilledAnpan(u32 AreaId) | Client | |
OnRecvData(size_t Size) | Client | protectedvirtual |
ProgressQuest(u32 QuestId) | Client | |
RecvBuffer | TCPConnection | protected |
RecvPacket(u8 ID, MemoryStreamInterface *pStream) | Client | |
RetireQuest(u32 QuestId) | Client | |
SellItem(u32 ShopId, u32 ItemId, u32 Count) | Client | |
SendPacket(PacketBase *pPacket) | Client | |
SetCustomerId(u32 InCustomerId) | Client | inline |
SetScriptFlag(int Key) | Client | |
SetUuid(u32 InUuid) | Client | inline |
TCPConnection(const shared_ptr< tcp::socket > &pInSocket) | TCPConnection | |
~Client() | Client | virtual |
~TCPConnection()=0 | TCPConnection | pure virtual |