GameServer
Client メンバ一覧

継承メンバを含む Client の全メンバ一覧です。

AcceptQuest(u32 QuestId)Client
AddQuestData(const QuestData &Data)Client
AsyncRecv()TCPConnectionprotected
AsyncSend(const u8 *pBuffer, int Size)TCPConnectionprotected
bIsConnectedTCPConnectionprotected
BuyItem(u32 ShopId, u32 ItemId, u32 Count)Client
ChangeState(ClientStateBase *pNextState)Client
Client(const shared_ptr< tcp::socket > &pInSocket)Client
ConvertScriptFlagFromBitFields(u32 BitField1, u32 BitField2, u32 BitField3)Client
CreateCharacter(u32 CharacterId, const std::string &Name, u8 Job, u32 Level, u32 Exp, u32 Gold, bool bIsGM, u32 RightEquipId, u32 LeftEquipId)Client
ExitShop()Clientinline
GetCharacter() constClientinline
GetCustomerId() constClientinline
GetQuestManager() constClientinline
GetScript()Clientinline
GetScriptFlagManager() constClientinline
GetSocket()TCPConnectioninlineprotected
GetUuid() constClientinline
IsConnected() constTCPConnectioninline
OnDisconnected()TCPConnectioninlineprotectedvirtual
OnKilledAnpan(u32 AreaId)Client
OnRecvData(size_t Size)Clientprotectedvirtual
ProgressQuest(u32 QuestId)Client
RecvBufferTCPConnectionprotected
RecvPacket(u8 ID, MemoryStreamInterface *pStream)Client
RetireQuest(u32 QuestId)Client
SellItem(u32 ShopId, u32 ItemId, u32 Count)Client
SendPacket(PacketBase *pPacket)Client
SetCustomerId(u32 InCustomerId)Clientinline
SetScriptFlag(int Key)Client
SetUuid(u32 InUuid)Clientinline
TCPConnection(const shared_ptr< tcp::socket > &pInSocket)TCPConnection
~Client()Clientvirtual
~TCPConnection()=0TCPConnectionpure virtual