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GameServer
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継承メンバを含む Client の全メンバ一覧です。
| AcceptQuest(u32 QuestId) | Client | |
| AddQuestData(const QuestData &Data) | Client | |
| AsyncRecv() | TCPConnection | protected |
| AsyncSend(const u8 *pBuffer, int Size) | TCPConnection | protected |
| bIsConnected | TCPConnection | protected |
| BuyItem(u32 ShopId, u32 ItemId, u32 Count) | Client | |
| ChangeState(ClientStateBase *pNextState) | Client | |
| Client(const shared_ptr< tcp::socket > &pInSocket) | Client | |
| ConvertScriptFlagFromBitFields(u32 BitField1, u32 BitField2, u32 BitField3) | Client | |
| CreateCharacter(u32 CharacterId, const std::string &Name, u8 Job, u32 Level, u32 Exp, u32 Gold, bool bIsGM, u32 RightEquipId, u32 LeftEquipId) | Client | |
| ExitShop() | Client | inline |
| GetCharacter() const | Client | inline |
| GetCustomerId() const | Client | inline |
| GetQuestManager() const | Client | inline |
| GetScript() | Client | inline |
| GetScriptFlagManager() const | Client | inline |
| GetSocket() | TCPConnection | inlineprotected |
| GetUuid() const | Client | inline |
| IsConnected() const | TCPConnection | inline |
| OnDisconnected() | TCPConnection | inlineprotectedvirtual |
| OnKilledAnpan(u32 AreaId) | Client | |
| OnRecvData(size_t Size) | Client | protectedvirtual |
| ProgressQuest(u32 QuestId) | Client | |
| RecvBuffer | TCPConnection | protected |
| RecvPacket(u8 ID, MemoryStreamInterface *pStream) | Client | |
| RetireQuest(u32 QuestId) | Client | |
| SellItem(u32 ShopId, u32 ItemId, u32 Count) | Client | |
| SendPacket(PacketBase *pPacket) | Client | |
| SetCustomerId(u32 InCustomerId) | Client | inline |
| SetScriptFlag(int Key) | Client | |
| SetUuid(u32 InUuid) | Client | inline |
| TCPConnection(const shared_ptr< tcp::socket > &pInSocket) | TCPConnection | |
| ~Client() | Client | virtual |
| ~TCPConnection()=0 | TCPConnection | pure virtual |
1.8.14