キャラクタ保存リクエストパケット
[詳解]
#include <CachePacketCharacterDataSave.h>
◆ CachePacketCharacterDataSave() [1/2]
CachePacketCharacterDataSave::CachePacketCharacterDataSave |
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inline |
◆ CachePacketCharacterDataSave() [2/2]
CachePacketCharacterDataSave::CachePacketCharacterDataSave |
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u32 |
InClientId, |
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u32 |
InCharacterId, |
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u32 |
InLevel, |
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s32 |
InExp, |
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u32 |
InLastAreaId, |
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float |
InLastX, |
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float |
InLastY, |
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float |
InLastZ |
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) |
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inline |
◆ GetPacketID()
u8 CachePacketCharacterDataSave::GetPacketID |
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const |
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inlinevirtual |
◆ Serialize()
◆ CharacterId
u32 CachePacketCharacterDataSave::CharacterId |
◆ Exp
s32 CachePacketCharacterDataSave::Exp |
◆ LastAreaId
u32 CachePacketCharacterDataSave::LastAreaId |
◆ LastX
float CachePacketCharacterDataSave::LastX |
◆ LastY
float CachePacketCharacterDataSave::LastY |
◆ LastZ
float CachePacketCharacterDataSave::LastZ |
◆ Level
u32 CachePacketCharacterDataSave::Level |
このクラス詳解は次のファイルから抽出されました: