GameServer
|
継承メンバを含む CachePacketCharacterDataSave の全メンバ一覧です。
CachePacketCharacterDataSave() | CachePacketCharacterDataSave | inline |
CachePacketCharacterDataSave(u32 InClientId, u32 InCharacterId, u32 InLevel, s32 InExp, u32 InLastAreaId, float InLastX, float InLastY, float InLastZ) | CachePacketCharacterDataSave | inline |
CharacterId | CachePacketCharacterDataSave | |
ClientId | ProcessPacketBase | |
Exp | CachePacketCharacterDataSave | |
GetPacketID() const | CachePacketCharacterDataSave | inlinevirtual |
LastAreaId | CachePacketCharacterDataSave | |
LastX | CachePacketCharacterDataSave | |
LastY | CachePacketCharacterDataSave | |
LastZ | CachePacketCharacterDataSave | |
Level | CachePacketCharacterDataSave | |
Serialize(MemoryStreamInterface *pStream) | CachePacketCharacterDataSave | inlinevirtual |
~PacketBase() | PacketBase | inlinevirtual |