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GameServer
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継承メンバを含む CachePacketCharacterDataSave の全メンバ一覧です。
| CachePacketCharacterDataSave() | CachePacketCharacterDataSave | inline |
| CachePacketCharacterDataSave(u32 InClientId, u32 InCharacterId, u32 InLevel, s32 InExp, u32 InLastAreaId, float InLastX, float InLastY, float InLastZ) | CachePacketCharacterDataSave | inline |
| CharacterId | CachePacketCharacterDataSave | |
| ClientId | ProcessPacketBase | |
| Exp | CachePacketCharacterDataSave | |
| GetPacketID() const | CachePacketCharacterDataSave | inlinevirtual |
| LastAreaId | CachePacketCharacterDataSave | |
| LastX | CachePacketCharacterDataSave | |
| LastY | CachePacketCharacterDataSave | |
| LastZ | CachePacketCharacterDataSave | |
| Level | CachePacketCharacterDataSave | |
| Serialize(MemoryStreamInterface *pStream) | CachePacketCharacterDataSave | inlinevirtual |
| ~PacketBase() | PacketBase | inlinevirtual |
1.8.14