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GameServer
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継承メンバを含む Anpan の全メンバ一覧です。
| AddBuff(u32 BuffId) | CharacterBase | |
| Anpan(const Vector3D &InPosition, u32 InMasterId) | Anpan | |
| ApplyDamage(u32 Value) | CharacterBase | |
| AttackTo(CharacterPtr pTarget, u32 SkillId) | Anpan | |
| ChangeEquipData(u32 RightEquipId, u32 LeftEquipId) | CharacterBase | protected |
| CharacterBase() | CharacterBase | |
| GetAIId() const | Anpan | inline |
| GetArea() const | CharacterBase | inline |
| GetCenterVec() const | CharacterBase | |
| GetCharacterType() const | Anpan | inlinevirtual |
| GetDropId() const | Anpan | inlinevirtual |
| GetExp() const | Anpan | inlinevirtual |
| GetLevel() const | CharacterBase | inline |
| GetMasterId() const | Anpan | inline |
| GetParameter() const | CharacterBase | inline |
| GetPosition() const | CharacterBase | inline |
| GetRadius() const | Anpan | inline |
| GetRotation() const | CharacterBase | inline |
| GetUuid() const | CharacterBase | inline |
| Heal(u32 Value) | CharacterBase | |
| IsDead() const | CharacterBase | inline |
| IsEquiped(u32 EquipId) const | CharacterBase | |
| IsParalysis() const | CharacterBase | |
| IsRecasting(u32 SkillId) const | CharacterBase | inline |
| IsSkillActive() const | CharacterBase | inline |
| IsSkillAutoMoving() const | CharacterBase | inline |
| IsSkillCasting() const | CharacterBase | inline |
| Move(const Vector3D &MoveValue) | CharacterBase | |
| OnBuffAdded(u32 BuffId) | Anpan | virtual |
| OnBuffRemoved(u8 BuffType) | CharacterBase | inlinevirtual |
| OnSkillReceived(CharacterPtr pCharacter, const SkillItem *pSkill) | Anpan | virtual |
| Poll(s32 DeltaTime) | CharacterBase | |
| Position | CharacterBase | protected |
| Recast | CharacterBase | protected |
| Respawn() | CharacterBase | |
| Rot | CharacterBase | protected |
| Rotate(float RotateValue) | CharacterBase | |
| SetArea(const AreaPtr &pInArea) | CharacterBase | inline |
| SetParameter(u32 Level, u32 Hp, u32 MaxHp, u32 Str, u32 Def, u32 Int, u32 Mnd, u32 Vit, bool bIsVitAffectMaxHp) | CharacterBase | inlineprotected |
| SetPosition(const Vector3D &MoveTarget) | CharacterBase | |
| SetRotate(const Rotation &TargetRotation) | CharacterBase | |
| SetUuid(u32 InUuid) | CharacterBase | inline |
| Skill | CharacterBase | protected |
| StartRecast(u32 SkillId) | CharacterBase | |
| Update(int DeltaTime) | Anpan | protectedvirtual |
| UseSkill(u32 SkillId, CharacterPtr pTarget) | CharacterBase | |
| ~Anpan() | Anpan | inlinevirtual |
| ~CharacterBase() | CharacterBase | inlinevirtual |
1.8.14