7 #ifndef __PLAYERDATA_H__ 8 #define __PLAYERDATA_H__ 61 PlayerData(
u32 InUuid,
float InX,
float InY,
float InZ,
float InRotation,
s32 InHp,
s32 InMaxHp, std::string InName,
u8 InJob)
98 #endif // #ifndef __PLAYERDATA_H__ unsigned char u8
Definition: TypeDefs.h:6
PlayerData()
コンストラクタ
Definition: PlayerData.h:54
u32 Uuid
UUID
Definition: PlayerData.h:32
s32 MaxHp
最大HP
Definition: PlayerData.h:44
virtual bool Serialize(s32 *pValue)=0
PlayerData(u32 InUuid, float InX, float InY, float InZ, float InRotation, s32 InHp, s32 InMaxHp, std::string InName, u8 InJob)
コンストラクタ
Definition: PlayerData.h:61
float Y
Y座標
Definition: PlayerData.h:36
u8 Job
ジョブ
Definition: PlayerData.h:48
s32 Hp
HP
Definition: PlayerData.h:42
bool Serialize(MemoryStreamInterface *pStream)
シリアライズ
Definition: PlayerData.h:82
int s32
Definition: TypeDefs.h:9
unsigned int u32
Definition: TypeDefs.h:10
float Rotation
回転
Definition: PlayerData.h:40
float X
X座標
Definition: PlayerData.h:34
プレイヤーデータパケット
Definition: PlayerData.h:17
float Z
Z座標
Definition: PlayerData.h:38
Definition: MemoryStreamInterface.h:8
std::string Name
名前
Definition: PlayerData.h:46