GameServer
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#include <WarpPointMaster.h>
公開変数類 | |
u32 | Id |
u32 | AreaId |
float | X |
float | Y |
float | Z |
u32 | WarpDataId |
u32 WarpPointItem::AreaId |
u32 WarpPointItem::Id |
u32 WarpPointItem::WarpDataId |
float WarpPointItem::X |
float WarpPointItem::Y |
float WarpPointItem::Z |