GameServer
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#include <QuestStageMaster.h>
公開型 | |
enum | { NPC = 0, KILL_ANPAN_IN_AREA = 1, COLLECT_ITEM = 2 } |
公開変数類 | |
u32 | Id |
u8 | Condition |
u32 | TargetId |
u32 | Count |
u32 | NextStageId |
u8 QuestStageItem::Condition |
u32 QuestStageItem::Count |
u32 QuestStageItem::Id |
u32 QuestStageItem::NextStageId |
u32 QuestStageItem::TargetId |