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GameServer
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#include <NPCMaster.h>
公開変数類 | |
| u32 | ID |
| std::string | Name |
| u32 | AreaId |
| float | X |
| float | Y |
| float | Z |
| float | Rotation |
| std::string | ScriptName |
| u32 | AppearConditionId |
| u32 | EraseConditionId |
| u32 | ResourceId |
| u32 NPCItem::AppearConditionId |
| u32 NPCItem::AreaId |
| u32 NPCItem::EraseConditionId |
| u32 NPCItem::ID |
| std::string NPCItem::Name |
| u32 NPCItem::ResourceId |
| float NPCItem::Rotation |
| std::string NPCItem::ScriptName |
| float NPCItem::X |
| float NPCItem::Y |
| float NPCItem::Z |
1.8.14