GameServer
|
#include <NPCMaster.h>
公開変数類 | |
u32 | ID |
std::string | Name |
u32 | AreaId |
float | X |
float | Y |
float | Z |
float | Rotation |
std::string | ScriptName |
u32 | AppearConditionId |
u32 | EraseConditionId |
u32 | ResourceId |
u32 NPCItem::AppearConditionId |
u32 NPCItem::AreaId |
u32 NPCItem::EraseConditionId |
u32 NPCItem::ID |
std::string NPCItem::Name |
u32 NPCItem::ResourceId |
float NPCItem::Rotation |
std::string NPCItem::ScriptName |
float NPCItem::X |
float NPCItem::Y |
float NPCItem::Z |