GameServer
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#include <Bitmap.h>
公開メンバ関数 | |
bool | Read (std::ifstream &FileStream) |
公開変数類 | |
u32 | Size |
s32 | Width |
s32 | Height |
u16 | Planes |
u16 | BitCount |
u32 | Compression |
u32 | ImageSize |
s32 | XPixelPerMeter |
s32 | YPixelPerMeter |
u32 | UsedColors |
u32 | ImportantColors |
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inline |
u16 BitmapInfoData::BitCount |
u32 BitmapInfoData::Compression |
s32 BitmapInfoData::Height |
u32 BitmapInfoData::ImageSize |
u32 BitmapInfoData::ImportantColors |
u16 BitmapInfoData::Planes |
u32 BitmapInfoData::Size |
u32 BitmapInfoData::UsedColors |
s32 BitmapInfoData::Width |
s32 BitmapInfoData::XPixelPerMeter |
s32 BitmapInfoData::YPixelPerMeter |