|
GameServer
|
#include <Bitmap.h>
公開メンバ関数 | |
| bool | Read (std::ifstream &FileStream) |
公開変数類 | |
| u16 | FileType |
| u32 | FileSize |
| u16 | Reserved1 |
| u16 | Reserved2 |
| u32 | Offset |
|
inline |

| u32 BitmapFileHeader::FileSize |
| u16 BitmapFileHeader::FileType |
| u32 BitmapFileHeader::Offset |
| u16 BitmapFileHeader::Reserved1 |
| u16 BitmapFileHeader::Reserved2 |
1.8.14