GameServer
|
#include <Bitmap.h>
公開メンバ関数 | |
bool | Read (std::ifstream &FileStream) |
公開変数類 | |
u16 | FileType |
u32 | FileSize |
u16 | Reserved1 |
u16 | Reserved2 |
u32 | Offset |
|
inline |
u32 BitmapFileHeader::FileSize |
u16 BitmapFileHeader::FileType |
u32 BitmapFileHeader::Offset |
u16 BitmapFileHeader::Reserved1 |
u16 BitmapFileHeader::Reserved2 |