GameServer
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#include <AnpanAIMaster.h>
公開型 | |
enum | { WAIT = 0, APPROACH = 1, KEEP_DISTANCE = 2, USE_SKILL = 3, CHANGE_STAGE = 4 } |
公開変数類 | |
s32 | AutoKey |
u8 | StageNo |
u8 | Action |
u32 | Value |
u8 AnpanAIItem::Action |
s32 AnpanAIItem::AutoKey |
u8 AnpanAIItem::StageNo |
u32 AnpanAIItem::Value |