GameServer
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継承メンバを含む TCPConnection の全メンバ一覧です。
AsyncRecv() | TCPConnection | protected |
AsyncSend(const u8 *pBuffer, int Size) | TCPConnection | protected |
bIsConnected | TCPConnection | protected |
GetSocket() | TCPConnection | inlineprotected |
IsConnected() const | TCPConnection | inline |
OnDisconnected() | TCPConnection | inlineprotectedvirtual |
OnRecvData(size_t Size) | TCPConnection | inlineprotectedvirtual |
RecvBuffer | TCPConnection | protected |
TCPConnection(const shared_ptr< tcp::socket > &pInSocket) | TCPConnection | |
~TCPConnection()=0 | TCPConnection | pure virtual |