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GameServer
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継承メンバを含む TCPConnection の全メンバ一覧です。
| AsyncRecv() | TCPConnection | protected |
| AsyncSend(const u8 *pBuffer, int Size) | TCPConnection | protected |
| bIsConnected | TCPConnection | protected |
| GetSocket() | TCPConnection | inlineprotected |
| IsConnected() const | TCPConnection | inline |
| OnDisconnected() | TCPConnection | inlineprotectedvirtual |
| OnRecvData(size_t Size) | TCPConnection | inlineprotectedvirtual |
| RecvBuffer | TCPConnection | protected |
| TCPConnection(const shared_ptr< tcp::socket > &pInSocket) | TCPConnection | |
| ~TCPConnection()=0 | TCPConnection | pure virtual |
1.8.14