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GameServer
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#include <PacketHeader.h>
公開メンバ関数 | |
| u8 | GetPacketId () |
| u16 | GetPacketSize () |
| bool | Serialize (MemoryStreamInterface *Stream) |
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inline |

|
inline |

| bool PacketHeader::Serialize | ( | MemoryStreamInterface * | Stream | ) |


1.8.14