GameServer
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継承メンバを含む PacketCharacterStatus の全メンバ一覧です。
BaseMaxHp | PacketCharacterStatus | |
Def | PacketCharacterStatus | |
Exp | PacketCharacterStatus | |
GetPacketID() const | PacketCharacterStatus | inlinevirtual |
Gold | PacketCharacterStatus | |
Hp | PacketCharacterStatus | |
Int | PacketCharacterStatus | |
Job | PacketCharacterStatus | |
LeftEquip | PacketCharacterStatus | |
Level | PacketCharacterStatus | |
MaxHp | PacketCharacterStatus | |
Mnd | PacketCharacterStatus | |
Name | PacketCharacterStatus | |
PacketCharacterStatus() | PacketCharacterStatus | inline |
PacketCharacterStatus(u32 InUuid, std::string InName, u8 InJob, u32 InLevel, u32 InHp, u32 InMaxHp, u32 InBaseMaxHp, u32 InStr, u32 InDef, u32 InInt, u32 InMnd, u32 InVit, u32 InExp, u32 InGold, u32 InRightEquip, u32 InLeftEquip) | PacketCharacterStatus | inline |
RightEquip | PacketCharacterStatus | |
Serialize(MemoryStreamInterface *pStream) | PacketCharacterStatus | inlinevirtual |
Str | PacketCharacterStatus | |
Uuid | PacketCharacterStatus | |
Vit | PacketCharacterStatus | |
~PacketBase() | PacketBase | inlinevirtual |