GameServer
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#include <LevelMaster.h>
公開メンバ関数 | |
bool | Load (const MySqlConnection &Connection) |
const LevelItem * | GetItem (u32 Key, s32 SheetIndex=0) const |
std::vector< LevelItem > | GetAllSheetItem (s32 SheetIndex) const |
std::vector< LevelItem > | GetAll () const |
std::vector< LevelItem > LevelMaster::GetAll | ( | ) | const |
bool LevelMaster::Load | ( | const MySqlConnection & | Connection | ) |