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GameServer
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#include <EquipMaster.h>
公開メンバ関数 | |
| bool | Load (const MySqlConnection &Connection) |
| const EquipItem * | GetItem (u32 Key, s32 SheetIndex=0) const |
| std::vector< EquipItem > | GetAllSheetItem (s32 SheetIndex) const |
| std::vector< EquipItem > | GetAll () const |
| std::vector< EquipItem > EquipMaster::GetAll | ( | ) | const |
| bool EquipMaster::Load | ( | const MySqlConnection & | Connection | ) |


1.8.14