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GameServer
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継承メンバを含む ClientStateAreaChange の全メンバ一覧です。
| AddPacketFunction(u8 ID, const PacketFunc &Func) | ClientStateBase | inlineprotected |
| AnalyzePacket(u8 ID, MemoryStreamInterface *pStream) | ClientStateBase | |
| BeginState() | ClientStateBase | inlinevirtual |
| ClientStateAreaChange(Client *pInParent, u32 InAreaId, const Vector3D &InPosition) | ClientStateAreaChange | |
| ClientStateBase(Client *pInParent) | ClientStateBase | inline |
| GetParent() const | ClientStateBase | inlineprotected |
| ~ClientStateAreaChange() | ClientStateAreaChange | inlinevirtual |
| ~ClientStateBase() | ClientStateBase | inlinevirtual |
1.8.14