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GameServer
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継承メンバを含む ClientStateActive の全メンバ一覧です。
| AddPacketFunction(u8 ID, const PacketFunc &Func) | ClientStateBase | inlineprotected |
| AnalyzePacket(u8 ID, MemoryStreamInterface *pStream) | ClientStateBase | |
| BeginState() | ClientStateActive | virtual |
| ClientStateActive(Client *pInParent) | ClientStateActive | |
| ClientStateBase(Client *pInParent) | ClientStateBase | inline |
| GetParent() const | ClientStateBase | inlineprotected |
| ~ClientStateActive() | ClientStateActive | inlinevirtual |
| ~ClientStateBase() | ClientStateBase | inlinevirtual |
1.8.14