GameServer
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継承メンバを含む ClientStateActive の全メンバ一覧です。
AddPacketFunction(u8 ID, const PacketFunc &Func) | ClientStateBase | inlineprotected |
AnalyzePacket(u8 ID, MemoryStreamInterface *pStream) | ClientStateBase | |
BeginState() | ClientStateActive | virtual |
ClientStateActive(Client *pInParent) | ClientStateActive | |
ClientStateBase(Client *pInParent) | ClientStateBase | inline |
GetParent() const | ClientStateBase | inlineprotected |
~ClientStateActive() | ClientStateActive | inlinevirtual |
~ClientStateBase() | ClientStateBase | inlinevirtual |