GameServer
CharacterBase メンバ一覧

継承メンバを含む CharacterBase の全メンバ一覧です。

AddBuff(u32 BuffId)CharacterBase
ApplyDamage(u32 Value)CharacterBase
ChangeEquipData(u32 RightEquipId, u32 LeftEquipId)CharacterBaseprotected
CharacterBase()CharacterBase
GetArea() constCharacterBaseinline
GetCenterVec() constCharacterBase
GetCharacterType() const =0CharacterBasepure virtual
GetDropId() constCharacterBaseinlinevirtual
GetExp() constCharacterBaseinlinevirtual
GetLevel() constCharacterBaseinline
GetParameter() constCharacterBaseinline
GetPosition() constCharacterBaseinline
GetRotation() constCharacterBaseinline
GetUuid() constCharacterBaseinline
Heal(u32 Value)CharacterBase
IsDead() constCharacterBaseinline
IsEquiped(u32 EquipId) constCharacterBase
IsParalysis() constCharacterBase
IsRecasting(u32 SkillId) constCharacterBaseinline
IsSkillActive() constCharacterBaseinline
IsSkillAutoMoving() constCharacterBaseinline
IsSkillCasting() constCharacterBaseinline
Move(const Vector3D &MoveValue)CharacterBase
OnBuffAdded(u32 BuffId)CharacterBaseinlinevirtual
OnBuffRemoved(u8 BuffType)CharacterBaseinlinevirtual
OnSkillReceived(CharacterPtr pCharacter, const SkillItem *pSkill)CharacterBaseinlinevirtual
Poll(s32 DeltaTime)CharacterBase
PositionCharacterBaseprotected
RecastCharacterBaseprotected
Respawn()CharacterBase
RotCharacterBaseprotected
Rotate(float RotateValue)CharacterBase
SetArea(const AreaPtr &pInArea)CharacterBaseinline
SetParameter(u32 Level, u32 Hp, u32 MaxHp, u32 Str, u32 Def, u32 Int, u32 Mnd, u32 Vit, bool bIsVitAffectMaxHp)CharacterBaseinlineprotected
SetPosition(const Vector3D &MoveTarget)CharacterBase
SetRotate(const Rotation &TargetRotation)CharacterBase
SetUuid(u32 InUuid)CharacterBaseinline
SkillCharacterBaseprotected
StartRecast(u32 SkillId)CharacterBase
Update(s32 DeltaTime)CharacterBaseinlineprotectedvirtual
UseSkill(u32 SkillId, CharacterPtr pTarget)CharacterBase
~CharacterBase()CharacterBaseinlinevirtual