8 #ifndef __SCRIPTBINDS_H__ 9 #define __SCRIPTBINDS_H__ 131 #endif // #ifndef __SCRIPTBINDS_H__ int ConsumeItem_Call(lua_State *pState)
アイテムを消費
Definition: ScriptBinds.cpp:151
int IsQuestActive_Call(lua_State *pState)
クエストが進行中か?
Definition: ScriptBinds.cpp:84
int AcceptQuest_Call(lua_State *pState)
クエストを受注
Definition: ScriptBinds.cpp:165
int ShowMessage_Call(lua_State *pState)
メッセージ表示
Definition: ScriptBinds.cpp:17
int GetQuestStageNo_Call(lua_State *pState)
クエストのステージ番号を取得
Definition: ScriptBinds.cpp:115
int ShowShop_Call(lua_State *pState)
ショップ画面を表示
Definition: ScriptBinds.cpp:196
int PushSelection_Call(lua_State *pState)
選択肢をプッシュ
Definition: ScriptBinds.cpp:31
int ShowSelection_Call(lua_State *pState)
選択肢表示
Definition: ScriptBinds.cpp:43
int SetFlag_Call(lua_State *pState)
フラグをセット
Definition: ScriptBinds.cpp:54
int ProgressQuest_Call(lua_State *pState)
クエストを進行
Definition: ScriptBinds.cpp:102
int GetItemCount_Call(lua_State *pState)
アイテムの個数を取得
Definition: ScriptBinds.cpp:133
int GetFlag_Call(lua_State *pState)
フラグを取得
Definition: ScriptBinds.cpp:66
int IsQuestClear_Call(lua_State *pState)
クエストをクリアしているか?
Definition: ScriptBinds.cpp:178