GameServer
ScriptBinds.h
[詳解]
1 
8 #ifndef __SCRIPTBINDS_H__
9 #define __SCRIPTBINDS_H__
10 
11 struct lua_State;
12 
20 int ShowMessage_Call(lua_State *pState);
21 
29 int PushSelection_Call(lua_State *pState);
30 
31 
39 int ShowSelection_Call(lua_State *pState);
40 
48 int SetFlag_Call(lua_State *pState);
49 
57 int GetFlag_Call(lua_State *pState);
58 
66 int IsQuestActive_Call(lua_State *pState);
67 
75 int ProgressQuest_Call(lua_State *pState);
76 
84 int GetQuestStageNo_Call(lua_State *pState);
85 
93 int GetItemCount_Call(lua_State *pState);
94 
102 int ConsumeItem_Call(lua_State *pState);
103 
111 int AcceptQuest_Call(lua_State *pState);
112 
120 int IsQuestClear_Call(lua_State *pState);
121 
129 int ShowShop_Call(lua_State *pState);
130 
131 #endif // #ifndef __SCRIPTBINDS_H__
int ConsumeItem_Call(lua_State *pState)
アイテムを消費
Definition: ScriptBinds.cpp:151
int IsQuestActive_Call(lua_State *pState)
クエストが進行中か?
Definition: ScriptBinds.cpp:84
int AcceptQuest_Call(lua_State *pState)
クエストを受注
Definition: ScriptBinds.cpp:165
int ShowMessage_Call(lua_State *pState)
メッセージ表示
Definition: ScriptBinds.cpp:17
int GetQuestStageNo_Call(lua_State *pState)
クエストのステージ番号を取得
Definition: ScriptBinds.cpp:115
int ShowShop_Call(lua_State *pState)
ショップ画面を表示
Definition: ScriptBinds.cpp:196
int PushSelection_Call(lua_State *pState)
選択肢をプッシュ
Definition: ScriptBinds.cpp:31
int ShowSelection_Call(lua_State *pState)
選択肢表示
Definition: ScriptBinds.cpp:43
int SetFlag_Call(lua_State *pState)
フラグをセット
Definition: ScriptBinds.cpp:54
int ProgressQuest_Call(lua_State *pState)
クエストを進行
Definition: ScriptBinds.cpp:102
int GetItemCount_Call(lua_State *pState)
アイテムの個数を取得
Definition: ScriptBinds.cpp:133
int GetFlag_Call(lua_State *pState)
フラグを取得
Definition: ScriptBinds.cpp:66
int IsQuestClear_Call(lua_State *pState)
クエストをクリアしているか?
Definition: ScriptBinds.cpp:178