GameServer
QuestMaster.h
[詳解]
1 #ifndef __QUESTMASTER_H__
2 #define __QUESTMASTER_H__
3 
4 #include <map>
5 #include <vector>
6 
7 class MySqlConnection;
8 
9 struct QuestItem
10 {
11 
12 public:
13 
14  enum
15  {
17  SUB_QUEST = 1,
18  };
19 
20 
22  std::string Name;
23  std::string Explain;
28 
29 
30 };
31 
32 bool operator <(const QuestItem &A, const QuestItem &B);
33 bool operator >(const QuestItem &A, const QuestItem &B);
34 
36 {
37 
38 private:
39 
40  typedef std::map<u32, QuestItem> ItemMap;
41  typedef std::map<int, ItemMap> SheetMap;
42 
43 public:
44 
45  bool Load(const MySqlConnection &Connection);
46 
47  const QuestItem *GetItem(u32 Key, s32 SheetIndex = 0) const;
48 
49  std::vector<QuestItem> GetAllSheetItem(s32 SheetIndex) const;
50 
51  std::vector<QuestItem> GetAll() const;
52 
53 private:
54 
55  SheetMap Items;
56 
57 };
58 
59 #endif // #ifndef __QUESTMASTER_H__
Definition: QuestMaster.h:17
Definition: QuestMaster.h:35
unsigned char u8
Definition: TypeDefs.h:6
const QuestItem * GetItem(u32 Key, s32 SheetIndex=0) const
Definition: QuestMaster.cpp:40
std::string Name
Definition: QuestMaster.h:22
Definition: QuestMaster.h:9
u32 NextQuestId
Definition: QuestMaster.h:27
u8 Type
Definition: QuestMaster.h:24
bool Load(const MySqlConnection &Connection)
Definition: QuestMaster.cpp:5
std::string Explain
Definition: QuestMaster.h:23
Definition: MySqlConnection.h:15
int s32
Definition: TypeDefs.h:9
unsigned int u32
Definition: TypeDefs.h:10
u32 StartStageId
Definition: QuestMaster.h:25
u32 RewardId
Definition: QuestMaster.h:26
Definition: QuestMaster.h:16
bool operator<(const QuestItem &A, const QuestItem &B)
Definition: QuestMaster.cpp:80
std::vector< QuestItem > GetAllSheetItem(s32 SheetIndex) const
Definition: QuestMaster.cpp:49
u32 Id
Definition: QuestMaster.h:21
bool operator>(const QuestItem &A, const QuestItem &B)
Definition: QuestMaster.cpp:85
std::vector< QuestItem > GetAll() const
Definition: QuestMaster.cpp:65