GameServer
PacketSaveActiveQuest.h
[詳解]
1 
7 #ifndef __PACKETSAVEACTIVEQUEST_H__
8 #define __PACKETSAVEACTIVEQUEST_H__
9 
10 #include "PacketBase.h"
12 #include "PacketID.h"
13 
14 
19 {
20 
21 public:
22 
28  virtual u8 GetPacketID() const { return PacketID::SaveActiveQuest; }
29 
30 
31 
34 
35 
40  {
41  }
42 
47  {
48  QuestId = InQuestId;
49 
50  }
51 
52 
60  {
61  pStream->Serialize(&QuestId);
62 
63  return true;
64  }
65 };
66 
67 #endif // #ifndef __PACKETSAVEACTIVEQUEST_H__
unsigned char u8
Definition: TypeDefs.h:6
PacketSaveActiveQuest(u32 InQuestId)
コンストラクタ
Definition: PacketSaveActiveQuest.h:46
u32 QuestId
クエストID
Definition: PacketSaveActiveQuest.h:33
virtual bool Serialize(s32 *pValue)=0
PacketSaveActiveQuest()
コンストラクタ
Definition: PacketSaveActiveQuest.h:39
アクティブクエスト保存パケット
Definition: PacketID.h:179
unsigned int u32
Definition: TypeDefs.h:10
bool Serialize(MemoryStreamInterface *pStream)
シリアライズ
Definition: PacketSaveActiveQuest.h:59
Definition: PacketBase.h:9
virtual u8 GetPacketID() const
パケットID取得.
Definition: PacketSaveActiveQuest.h:28
Definition: MemoryStreamInterface.h:8
アクティブクエスト保存パケット
Definition: PacketSaveActiveQuest.h:18