GameServer
PacketPartyDissolutionResult.h
[詳解]
1 
7 #ifndef __PACKETPARTYDISSOLUTIONRESULT_H__
8 #define __PACKETPARTYDISSOLUTIONRESULT_H__
9 
10 #include "PacketBase.h"
12 #include "PacketID.h"
13 
14 
19 {
20 
21 public:
22 
28  virtual u8 GetPacketID() const { return PacketID::PartyDissolutionResult; }
29 
31  {
36  };
37 
40 
41 
46  {
47  }
48 
53  {
54  Result = InResult;
55 
56  }
57 
58 
66  {
67  pStream->Serialize(&Result);
68 
69  return true;
70  }
71 };
72 
73 #endif // #ifndef __PACKETPARTYDISSOLUTIONRESULT_H__
PacketPartyDissolutionResult()
コンストラクタ
Definition: PacketPartyDissolutionResult.h:45
unsigned char u8
Definition: TypeDefs.h:6
virtual u8 GetPacketID() const
パケットID取得.
Definition: PacketPartyDissolutionResult.h:28
成功
Definition: PacketPartyDissolutionResult.h:33
パーティ解散結果パケット
Definition: PacketPartyDissolutionResult.h:18
bool Serialize(MemoryStreamInterface *pStream)
シリアライズ
Definition: PacketPartyDissolutionResult.h:65
virtual bool Serialize(s32 *pValue)=0
パーティ解散結果パケット
Definition: PacketID.h:147
ResultCode
Definition: PacketPartyDissolutionResult.h:30
PacketPartyDissolutionResult(u8 InResult)
コンストラクタ
Definition: PacketPartyDissolutionResult.h:52
Definition: PacketBase.h:9
u8 Result
結果
Definition: PacketPartyDissolutionResult.h:39
Definition: MemoryStreamInterface.h:8
エラー
Definition: PacketPartyDissolutionResult.h:35