GameServer
PacketMailAttachmentRecvRequest.h
[詳解]
1 
7 #ifndef __PACKETMAILATTACHMENTRECVREQUEST_H__
8 #define __PACKETMAILATTACHMENTRECVREQUEST_H__
9 
10 #include "PacketBase.h"
12 #include "PacketID.h"
13 
14 
19 {
20 
21 public:
22 
29 
30 
31 
34 
35 
40  {
41  }
42 
47  {
48  Id = InId;
49 
50  }
51 
52 
60  {
61  pStream->Serialize(&Id);
62 
63  return true;
64  }
65 };
66 
67 #endif // #ifndef __PACKETMAILATTACHMENTRECVREQUEST_H__
u32 Id
ID
Definition: PacketMailAttachmentRecvRequest.h:33
unsigned char u8
Definition: TypeDefs.h:6
PacketMailAttachmentRecvRequest()
コンストラクタ
Definition: PacketMailAttachmentRecvRequest.h:39
virtual bool Serialize(s32 *pValue)=0
bool Serialize(MemoryStreamInterface *pStream)
シリアライズ
Definition: PacketMailAttachmentRecvRequest.h:59
unsigned int u32
Definition: TypeDefs.h:10
添付物受信リクエストパケット
Definition: PacketID.h:107
PacketMailAttachmentRecvRequest(u32 InId)
コンストラクタ
Definition: PacketMailAttachmentRecvRequest.h:46
virtual u8 GetPacketID() const
パケットID取得.
Definition: PacketMailAttachmentRecvRequest.h:28
添付物受信リクエストパケット
Definition: PacketMailAttachmentRecvRequest.h:18
Definition: PacketBase.h:9
Definition: MemoryStreamInterface.h:8