GameServer
PacketGameReady.h
[詳解]
1 
7 #ifndef __PACKETGAMEREADY_H__
8 #define __PACKETGAMEREADY_H__
9 
10 #include "PacketBase.h"
12 #include "PacketID.h"
13 
14 
19 {
20 
21 public:
22 
28  virtual u8 GetPacketID() const { return PacketID::GameReady; }
29 
30 
31 
32 
33 
38  {
39  }
40 
54  {
55 
56  return true;
57  }
58 };
59 
60 #endif // #ifndef __PACKETGAMEREADY_H__
unsigned char u8
Definition: TypeDefs.h:6
準備完了パケット
Definition: PacketGameReady.h:18
PacketGameReady()
コンストラクタ
Definition: PacketGameReady.h:37
準備完了パケット
Definition: PacketID.h:53
virtual u8 GetPacketID() const
パケットID取得.
Definition: PacketGameReady.h:28
Definition: PacketBase.h:9
Definition: MemoryStreamInterface.h:8
bool Serialize(MemoryStreamInterface *pStream)
コンストラクタ
Definition: PacketGameReady.h:53