7 #ifndef __CACHEPACKETSAVESKILLLISTREQUEST_H__ 8 #define __CACHEPACKETSAVESKILLLISTREQUEST_H__ 86 #endif // #ifndef __CACHEPACKETSAVESKILLLISTREQUEST_H__ unsigned char u8
Definition: TypeDefs.h:6
CachePacketSaveSkillListRequest()
コンストラクタ
Definition: CachePacketSaveSkillListRequest.h:48
u32 ClientId
Definition: ProcessPacketBase.h:19
virtual bool Serialize(s32 *pValue)=0
CachePacketSaveSkillListRequest(u32 InClientId, u32 InCharacterId, u32 InSkillId1, u32 InSkillId2, u32 InSkillId3, u32 InSkillId4)
コンストラクタ
Definition: CachePacketSaveSkillListRequest.h:55
u32 SkillId4
スキルID4
Definition: CachePacketSaveSkillListRequest.h:42
unsigned int u32
Definition: TypeDefs.h:10
virtual u8 GetPacketID() const
パケットID取得.
Definition: CachePacketSaveSkillListRequest.h:29
u32 SkillId1
スキルID1
Definition: CachePacketSaveSkillListRequest.h:36
virtual bool Serialize(MemoryStreamInterface *pStream)
Definition: ProcessPacketBase.h:22
スキルリスト保存リクエストパケット
Definition: CacheServerPacketID.h:47
u32 CharacterId
キャラクタID
Definition: CachePacketSaveSkillListRequest.h:34
Definition: MemoryStreamInterface.h:8
スキルリスト保存リクエストパケット
Definition: CachePacketSaveSkillListRequest.h:19
bool Serialize(MemoryStreamInterface *pStream)
シリアライズ
Definition: CachePacketSaveSkillListRequest.h:73
u32 SkillId2
スキルID2
Definition: CachePacketSaveSkillListRequest.h:38
Definition: ProcessPacketBase.h:10
u32 SkillId3
スキルID3
Definition: CachePacketSaveSkillListRequest.h:40