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GameServer
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継承メンバを含む InstanceArea の全メンバ一覧です。
| AddPlayerCharacter(const PlayerCharacterPtr &pPlayer) | AreaBase | |
| AnpanMgr | AreaBase | protected |
| AreaBase(const AreaItem *pItem) | AreaBase | |
| BroadcastPacket(PacketBase *pPacket, Client *pIgnoreClient=NULL) | AreaBase | |
| BroadcastPacketWithRange(PacketBase *pPacket, const Vector3D &Center, float Range, Client *pIgnoreClient=NULL) | AreaBase | |
| CheckMovable(const Vector3D &Start, const Vector3D &End, float ClimbableHeight, Vector3D &OutHit) const | AreaBase | |
| CollectBox(const Vector3D &Center, float Width, float Height, u8 TargetType, std::vector< CharacterBase *> &OutTargets) | AreaBase | |
| CollectCircle(const Vector3D &Center, float Radius, u8 TargetType, std::vector< CharacterBase *> &OutTargets) | AreaBase | |
| GetHeight(float X, float Y) const | AreaBase | |
| GetId() const | InstanceArea | inlinevirtual |
| GetMasterId() const | AreaBase | inline |
| Initialize() | InstanceArea | virtual |
| InstanceArea(u32 InUuid, const AreaItem *pItem) | InstanceArea | |
| IsAbleDelete() const | InstanceArea | virtual |
| IsInstance() const | InstanceArea | inlinevirtual |
| OnRecvItemUse(u32 Uuid, u32 ItemId, u8 TargetType, u32 TargetUuid) | AreaBase | |
| OnRecvMove(u32 Uuid, float X, float Y, float Z, float Rotation) | AreaBase | |
| OnRecvSkillUse(u32 Uuid, u32 SkillId, u8 TargetType, u32 TargetUuid) | AreaBase | |
| PlayerMgr | AreaBase | protected |
| Poll(int DeltaTime) | AreaBase | |
| RemovePlayerCharacter(u32 Uuid) | AreaBase | |
| Update() | InstanceArea | protectedvirtual |
| ~AreaBase() | AreaBase | inlinevirtual |
| ~InstanceArea() | InstanceArea | inlinevirtual |
1.8.14