GameServer
AreaBase メンバ一覧

継承メンバを含む AreaBase の全メンバ一覧です。

AddPlayerCharacter(const PlayerCharacterPtr &pPlayer)AreaBase
AnpanMgrAreaBaseprotected
AreaBase(const AreaItem *pItem)AreaBase
BroadcastPacket(PacketBase *pPacket, Client *pIgnoreClient=NULL)AreaBase
BroadcastPacketWithRange(PacketBase *pPacket, const Vector3D &Center, float Range, Client *pIgnoreClient=NULL)AreaBase
CheckMovable(const Vector3D &Start, const Vector3D &End, float ClimbableHeight, Vector3D &OutHit) constAreaBase
CollectBox(const Vector3D &Center, float Width, float Height, u8 TargetType, std::vector< CharacterBase *> &OutTargets)AreaBase
CollectCircle(const Vector3D &Center, float Radius, u8 TargetType, std::vector< CharacterBase *> &OutTargets)AreaBase
GetHeight(float X, float Y) constAreaBase
GetId() const =0AreaBasepure virtual
GetMasterId() constAreaBaseinline
Initialize()AreaBaseinlinevirtual
IsAbleDelete() const =0AreaBasepure virtual
IsInstance() constAreaBaseinlinevirtual
OnRecvItemUse(u32 Uuid, u32 ItemId, u8 TargetType, u32 TargetUuid)AreaBase
OnRecvMove(u32 Uuid, float X, float Y, float Z, float Rotation)AreaBase
OnRecvSkillUse(u32 Uuid, u32 SkillId, u8 TargetType, u32 TargetUuid)AreaBase
PlayerMgrAreaBaseprotected
Poll(int DeltaTime)AreaBase
RemovePlayerCharacter(u32 Uuid)AreaBase
Update()AreaBaseinlineprotectedvirtual
~AreaBase()AreaBaseinlinevirtual