GameServer
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継承メンバを含む AreaBase の全メンバ一覧です。
AddPlayerCharacter(const PlayerCharacterPtr &pPlayer) | AreaBase | |
AnpanMgr | AreaBase | protected |
AreaBase(const AreaItem *pItem) | AreaBase | |
BroadcastPacket(PacketBase *pPacket, Client *pIgnoreClient=NULL) | AreaBase | |
BroadcastPacketWithRange(PacketBase *pPacket, const Vector3D &Center, float Range, Client *pIgnoreClient=NULL) | AreaBase | |
CheckMovable(const Vector3D &Start, const Vector3D &End, float ClimbableHeight, Vector3D &OutHit) const | AreaBase | |
CollectBox(const Vector3D &Center, float Width, float Height, u8 TargetType, std::vector< CharacterBase *> &OutTargets) | AreaBase | |
CollectCircle(const Vector3D &Center, float Radius, u8 TargetType, std::vector< CharacterBase *> &OutTargets) | AreaBase | |
GetHeight(float X, float Y) const | AreaBase | |
GetId() const =0 | AreaBase | pure virtual |
GetMasterId() const | AreaBase | inline |
Initialize() | AreaBase | inlinevirtual |
IsAbleDelete() const =0 | AreaBase | pure virtual |
IsInstance() const | AreaBase | inlinevirtual |
OnRecvItemUse(u32 Uuid, u32 ItemId, u8 TargetType, u32 TargetUuid) | AreaBase | |
OnRecvMove(u32 Uuid, float X, float Y, float Z, float Rotation) | AreaBase | |
OnRecvSkillUse(u32 Uuid, u32 SkillId, u8 TargetType, u32 TargetUuid) | AreaBase | |
PlayerMgr | AreaBase | protected |
Poll(int DeltaTime) | AreaBase | |
RemovePlayerCharacter(u32 Uuid) | AreaBase | |
Update() | AreaBase | inlineprotectedvirtual |
~AreaBase() | AreaBase | inlinevirtual |