GameServer
PacketSpawnInstanceAreaExitPoint.h
[詳解]
1 
7 #ifndef __PACKETSPAWNINSTANCEAREAEXITPOINT_H__
8 #define __PACKETSPAWNINSTANCEAREAEXITPOINT_H__
9 
10 #include "PacketBase.h"
12 #include "PacketID.h"
13 
14 
19 {
20 
21 public:
22 
29 
30 
31 
34 
35 
40  {
41  }
42 
47  {
48  WarpPointId = InWarpPointId;
49 
50  }
51 
52 
60  {
61  pStream->Serialize(&WarpPointId);
62 
63  return true;
64  }
65 };
66 
67 #endif // #ifndef __PACKETSPAWNINSTANCEAREAEXITPOINT_H__
unsigned char u8
Definition: TypeDefs.h:6
インスタンスマップ脱出ポイント生成パケット
Definition: PacketSpawnInstanceAreaExitPoint.h:18
bool Serialize(MemoryStreamInterface *pStream)
シリアライズ
Definition: PacketSpawnInstanceAreaExitPoint.h:59
virtual bool Serialize(s32 *pValue)=0
PacketSpawnInstanceAreaExitPoint(u32 InWarpPointId)
コンストラクタ
Definition: PacketSpawnInstanceAreaExitPoint.h:46
インスタンスマップ脱出ポイント生成パケット
Definition: PacketID.h:73
unsigned int u32
Definition: TypeDefs.h:10
Definition: PacketBase.h:9
PacketSpawnInstanceAreaExitPoint()
コンストラクタ
Definition: PacketSpawnInstanceAreaExitPoint.h:39
Definition: MemoryStreamInterface.h:8
u32 WarpPointId
ワープポイントID
Definition: PacketSpawnInstanceAreaExitPoint.h:33
virtual u8 GetPacketID() const
パケットID取得.
Definition: PacketSpawnInstanceAreaExitPoint.h:28