GameServer
PacketRespawnRequest.h
[詳解]
1 
7 #ifndef __PACKETRESPAWNREQUEST_H__
8 #define __PACKETRESPAWNREQUEST_H__
9 
10 #include "PacketBase.h"
12 #include "PacketID.h"
13 
14 
19 {
20 
21 public:
22 
28  virtual u8 GetPacketID() const { return PacketID::RespawnRequest; }
29 
30 
31 
32 
33 
38  {
39  }
40 
54  {
55 
56  return true;
57  }
58 };
59 
60 #endif // #ifndef __PACKETRESPAWNREQUEST_H__
unsigned char u8
Definition: TypeDefs.h:6
プレイヤーリスポン要求パケット
Definition: PacketRespawnRequest.h:18
PacketRespawnRequest()
コンストラクタ
Definition: PacketRespawnRequest.h:37
virtual u8 GetPacketID() const
パケットID取得.
Definition: PacketRespawnRequest.h:28
プレイヤーリスポン要求パケット
Definition: PacketID.h:161
Definition: PacketBase.h:9
Definition: MemoryStreamInterface.h:8
bool Serialize(MemoryStreamInterface *pStream)
コンストラクタ
Definition: PacketRespawnRequest.h:53